AFM Simulation and TORQUESIM are excited to announce that we are looking to expand our team! TORQUESIM is a joint-venture between Advanced Flight Modeling Simulation, LLC. and Attitude Simulations. All submissions will be privately reviewed by these companies. There are multiple positions open, with multiple openings. If you have experience in multiple fields, you may apply to multiple positions on the same application. 

If you have any questions, email cooper@torquesim.com, and steaven@torquesim.com and we will get back to you.


Apply Here: https://goo.gl/forms/0bYatSbKUDzb6gmz2 


Assistant 3D Artist

  • Responsible for creation of 3D mesh, exporting, and interfacing with X-Plane manipulators.
  • Experience required in field, not necessarily in X-Plane related modeling.
  • We use Blender for 3D modeling. Experience with this or similar tools is required. Must be willing to learn and use Blender.
  • Candidates are expected to be driven to learn and become better through the help of the team as a whole.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

3D Animator

  • Responsible for animations of our 3D models for our aircraft
  • We use Blender for animation. Experience with this or similar tools is required. Must be willing to learn and use Blender.
  • Candidates are expected to be driven to learn and become better through the help of the team as a whole.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Systems Programmer

  • Responsible for creation of systems for aircraft. These may include:fuel, electrical, engines, hydraulics, etc.
  • Experience required in programmingfield, X-Plane programming experience recommended.
  • Our aircraft are coded in C/C++ using the X-Plane SDK. Experience with this is recommended, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Avionics Programmer

  • Responsible for creation of avionics for aircraft. These may include digital displays, flight management computers, and menu interfaces.
  • Experience required in GUI programming, X-Plane programming experience recommended.
  • Our aircraft are coded in C/C++ using the X-Plane SDK. Experience with this is recommended, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Sound Engineer

  • Responsible for creation of sound profiles in X-Plane. 
  • Experience required with sound creation and FMOD or similar tools.
  • Our aircraft use FMOD. Experience with this is recommended, but not required.
  • At least 5 hours per week required availability.
  • Commission pay determined based on projects worked on. 

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